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SDK Objects are classes used for communication between the server and your program. These objects include:
SDK Request objects are xml messages that can be sent to the Fishbowl Server. In general, you will generate requests, send them to the server and then parse responses.
SDK Responses tell your program:
Object classes are Fishbowl Objects (FBO) such as:
Many modules in the Fishbowl Client have a corresponding FBO.
The utility classes are helpful in interpreting error codes, checking the connection status and other metadata.
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